Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
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Curl Operation Curl IntroductionCurl is an open source file Transfer tool that works with URL syntax in the command line mode, and using curl makes it easy to implement common get/post requests. Simply think of a tool that can access the
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and
Solve | problem | Source code global variable definition
Type hrdstate ' Huarong Road Chess representation
Current position of 12 pieces on the state (1 to) as Long ' chessboard
Superid as Long ' the position number of the chessboard, 0
Core tip: Background introduction opensl ES is a hardware audio acceleration API specifically optimized for embedded systems, with no licensing fees and can be used across platforms. It provides a high-performance, standardized, low-latency feature
Ext.: http://wiki.jikexueyuan.com/project/opengl-es-guide/pipeline.htmlOpenGL ES is primarily used to develop 3D graphics applications. OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL three-dimensional graphics API, designed for
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
OpenGL ES learning notes (II)-smooth coloring, adaptive width and height, and 3D image generation, es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android
OpenGL ES tutorial for Android-Part IV-adding colors
January 14th, 2010 by Per-Erik Bergman-Android,Embedded
Last tutorial was about transformations. This tutorial will be a short one. I'm going to talk about adding color to your mesh. I will
OpenGL ES Tutorial for Android-Part II-Building a polygon
December 4th, 2009 by Per-Erik Bergman-Android,Embedded
Previous tutorial was all about setting up the GLSurfaceView. Be sureRead it beacuse it's a really importent one to be able to
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